Advanced Rendering Extension


A great picture really is worth a thousand words



Creo Advanced Rendering Extension (ARX) produces photorealistic images of your 3D models.

More Impressive Documentation
Would you like to be able to speed up the time it takes to generate high quality supporting materials for new products?

No need for Prototyping for Photography
Does your company build prototypes to be photographed for use in marketing materials, user documentation, publications, packaging, consumer testing, etc?

Faster Design Reviews
Would you like to provide accurate photos of products currently being designed for design reviews?

Stunning Visuals
How a product looks is very important to today’s consumer, and can be the difference between a successful product and a flop! Break into a new market by standing apart from the competition!

Quickly, easily, accurately and of saving the considerable cost of building prototypes.
Now you can produce rich, accurate, high quality images, easily and at a much lower cost. And quickly regenerate these images in response to design reviews and consumer testing.

 

Feature Summary

  • Advanced lighting effects, realistic reflections, decals, textures, and shadows
  • High-end product rendering capabilities including ray tracing and depth of field
  • High-performance, dynamic rendering generate results quickly
  • Improved design presentation allow superior marketing materials and more informed decision-making before costly prototyping
  • Over 200 material types allow creation of realistic designs

 
Specifications

Advanced Lighting Capabilities

  • Enable light attenuation for real-world simulation of light fall off
  • Enhance lighting with High Dynamic Range Image (HDRI) support
  • Increase graphical realism by showing soft shadows of your product on the floor and reflections
  • Offers physical correct lighting with colour temperature and wattage inputs
  • Simulate a wide range of lighting, such as spotlight, skylight and distant light
  • Supports caustics, final gathering and global illumination
  • Vary shadow softness of each light, for example, by simulating sunlight
  • Vary the intensity of each light to take into account other lights in the scene

Simulate a Wide Range of Materials

  • Access a standard library of over 200 predefined material types
  • Apply both image maps and procedural maps to a model
  • Determine the finish of the material–lacquer, satin or shiny
  • Use decal maps when applying an image on the surface, such as a company logo
  • Use dynamic texture placement to precisely map materials and finishes to surfaces
  • Utilize bump maps to create relief and to represent material texture

Define the Product Environment

  • Choose a cylindrical or rectangular room
  • Reuse predefined settings across multiple models, such as lights, rooms and effects
  • Set the floor, wall and ceiling position, and apply the appearance scheme or use an HDRI image to generate the environment, lighting and/or background
  • Snap the floor, walls or ceiling to the model
  • Use real-time rendering to view the room

Special Effects

  • Colour temperature
  • Depth of field
  • Global Illumination
  • Lens flare (best suited for point lights)
  • Light scatter
  • Region rendering
  • Shadow control
  • Tone mapping