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KeyShot Network Rendering

Use your own computer network to render faster.

KeyShot Network Rendering allows you to take advantage of the CPU power available with your other computers or on your computer network to render images and animations faster.

  • Works with all versions of KeyShot.
  • Can be installed on both MAC and PC.

 

Description

This is an annual license.

To purchase, please contact LEAP to assist you to select an option based on the number of cores available on your network. KeyShot Network Rendering is available from 16 up to 256 cores and will utilise up to the number of licensed cores.

The core count includes both physical cores and logical cores and is subject to the Network Rendering license’s core limit. For example, a computer which has 18 physical cores (36 logical cores) will be recognized as 36 cores by KeyShot Network Rendering.

KeyShot Network Rendering includes:

  • Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the Slave system
  • Network Render Queue – everyone can send jobs to the network for rendering
  • Slaves will be connected automatically by sending packets across the network for detection by the Master for connection
  • Queue shows current frame being rendered and remaining time of job
  • Jobs can be prioritized within the Queue
  • Supports an “unlimited” number of Slaves with any number of cores (physical / logical)
  • Partial image download – if the image is not done rendering, you can download the rendered results.
  • Slave scheduling allows slaves to become active or inactive at scheduled times (user system must be enabled, with appropriate privileges)
  • Slaves can be added or subtracted anytime, i.e. before, or after rendering
  • Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles